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Beijing time on August 19 news, recently, Intel Corporation in the United States announced its VR head-mounted products - Project Alloy. Not only that, the VR headset will bring many new technologies, including hand tracking, all-position tracking technology, etc. However, Intel Developer Forum conference released more than these features, the following may wish to follow the small series together to take a look at .
Project Alloy VR Header
Project Alloy header
The Project Alloy head is an all-in-one VR product that incorporates features such as all-position tracking, hand tracking, and mixed reality technology. Intel plans to announce these technologies to its partners by the end of 2017, so we expect that this top-notch consumer version will probably be available around 2018.
The Alloy head with Intel Iris integrated graphics is basically equivalent to a mobile computer running Windows 10 and is compatible with the Windows Holographic augmented reality computing platform.
Looking closely at the head, we can see that the Project Alloy fuselage surface covered with at least 8 cameras - this is only a rough estimate; these cameras, some of the functions are used to support tracking technology, some are RealSence grade, with To support the player's interaction with the outside world. In front of the head there are two cameras facing the user's eyes - to play panoramic video. Volume keys, 3.5 mm headphone jacks, adjustable head straps, etc. are on the display side.
Wireless VR head
WiGig VR
At the Intel Developer Forum, there is another eye-catching look: no cables, just a wireless connection to a nearby PC. The basic idea of ​​this display is to replace the cumbersome cable with a new generation of WiGig technology with 60GHz bandwidth. At present, Intel's antenna technology can transmit signals within a range of 15 feet, which is basically the same as that of HTC Vive's head-up display of "house-to-house tracking" technology. The latter also needs to connect a line to a computer. We believe that next-generation antenna technology will further expand this scope.
At present, the headshot is still in the experimental stage, and the 30-millisecond optical signal delay is not a small problem: it means that Catron has a clear VR experience. However, we believe that later optimization can significantly improve this situation. All in all, the invention of the heads-up wireless technology is of great significance. If you only need one monitor and a large battery to play the game, it means that the size of the headphone will be greatly reduced in the future.
VR vest
The last product that Intel brought us was called VR Vest – a VR wearable device under development that integrates a book-sized notebook and a removable battery into a vest so that players can Line, freedom to walk in the house game. At present, the vest is still in the prototype stage and the battery life is only a short one hour; we believe this is one of the important issues that Intel needs to address in its future R&D work.
At the same time, heat dissipation is also a big problem. Most games can have a temperature of 50 degrees Celsius at the time of the game. If they come in contact with the body, it almost means that they will leave a sore on the skin. In this regard, Intel designed a small cooling system on the vest so that the computer temperature of the VR vest was controlled at about 37 degrees Celsius. If Intel does not exaggerate, then this means that the player who wears the vest will not have to worry about the machine overheating or burning his body during the game.
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