Imagine VR can simulate a scenario where you can speak to hundreds of thousands of people. Perhaps all of these faces are not real, but the panoramic picture and 360° surround sound can deceive your brain, provoke all your nervous nerves, and stimulate the VR industry's feeling of “presenceâ€.
How does a VR helmet create a "presence"? The key to this idea is to create a simulated reality scene in which people trigger mental states such as anxiety and jealousy. In this state, players can not only practice their presentation skills, but also exercise their sense of stage, gestures and gestures and how to interact with the audience.
This method allows participants to practice any ability to speak before the person, such as interviews, best man's speech and so on. This approach can reduce the learning curve and improve participants' performance.
In the first half of this year, this idea has been realized and will become a key source of capital inflows. According to Tim Merel, VR Capitalism will return to reason.
The first time this idea was achieved was a team of graduates from the Center for Entertainment Technology Center (ETC) at Carnegie Mellon University in Pennsylvania. This project was inspired by another ETC project and was founded by students for personal interest. The project name is VR Rehearsal.
Project promoter Byunghwan Lee and his team started developing mobile apps in January and launched the project on Google Cardboard at the end of April. It allows users to upload PowerPoint presentations, select venues for lectures, and set lecture durations. The audience is composed of pixels, and can give corresponding feedback according to the user's eyes. At the same time, there will be voice feedback. In this way, the speaker can adjust his tone, speech rate, and rhythm of speech according to the feedback of each part.
However, due to the graduates of the students, this project will be deleted. However, far from the other side of the Atlantic Ocean, another similar project is also in progress.
In addition to speech rehearsals, it can also save social anxiety When Lee and his team developed the project, Dominic Barnard and Artur Grzybowski set up a company in the UK that also developed VR rehearsals. VirtualSpeech can be thought of as an iterative version of VR Rehearsal. It offers more speech scenes and more pronounced surround sound effects. It even includes coughs and applause from random audiences. However, their products have not joined VR Rehearsal's eye contact feedback and other interactive methods.
"This simulation system uses high-quality 3D rendering and matches the corresponding texture maps to make the surface more realistic, so that the audience can better integrate into the environment and look more realistic and behave. It's more natural,†Bernard added.
This product was launched on Android in the first release in February of this year. In the next few weeks, Public Speaking for Cardboard was launched on Cardboard. In mid-March, they fixed some bugs that raised the viewer's sense of realism and then landed on the App Store. In the first month of landing Gear VR built-in stores, they achieved more than 35,000 downloads.
After they received a lot of positive feedback from universities and training institutions, they decided to continue to develop along the path of education and develop a ductile function, such as mock interview environment. In the case of an interview, the App will ask the user about a specific job or company.
Matt Abrahams, a lecturer from Stanford University, told us: “This kind of immersive technology has greatly improved the students' promotion and practice. In the past, students also used digital products to help practice, and this kind of VR app is better than the past. Those products are many times better."
Of course this product did not stop evolution. After talking with some social psychologists, they intend to develop a set of social anxiety related courses within the App, which will contribute to the cognitive behavioral therapy to make people feel more comfortable and confident in the social environment.
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