Secret! VR video production tutorial how to make VR video?

First, we need to understand what the VR content creation process is.

The presentation of the VR content scene is divided into two situations: real shot and 3D modeling scene production. Among them, the 3D modeling scene production includes two situations: "can walk in VR" and "cannot walk in VR".


After getting the production requirements in the first step, the designer is brainstorming about the content of the scene, the scene switching path, the interaction logic in the interface, and the output planning document (this part of the work is very important and has a decisive effect on the concept of the entire project). .


In the second step, the filming team takes a video or panoramic shot in live scenery and outputs a panoramic video or panorama.


The third step is to create video clips or panorama stitching, and post-process output panorama video or panorama.


The fourth step is to create interactive animation and VR 2d interface output interactive animation png sequence, 2d interface elements cut.


The fifth step programmer writes code to implement interaction logic to output interactive VR content.


The sixth step programmer programmer enters VR scene to carry on logic test and improve the content constantly.


After the seventh step of testing, the team will continue to modify until it is satisfied.



The first step is for the designer to brainstorm the scene content, the scene switching path, the interaction logic in the interface, and the output planning document.


In the second step, the designer uses sketches or sketches to represent scene output scenes.


The third step 3d modeler modeling the output 3d model according to the scene diagram.


The fourth step is to create interactive animation and VR 2d interface output interactive animation png sequence, 2d interface elements cut.


The fifth step begins rendering, this time according to the use scenario is divided into two situations.

(1) Walking in VR: Real-time rendering of the 3D model is required. The code is implemented in the game engine and is experienced by using VR heads. This kind of situation is very much a study of the skill of programmers and interaction designers. The camera can capture various movements and displacements of people in the scene. The movements of the hands are captured by the handle and require the programmer to write various types of code to the person. Judgment of behavior. The workload is large, but because it can capture people's various behavioral actions, the experience will be better and there will be more immersive feelings. Of course, the production cost will be higher.


(2) No need to walk in VR: Real-time rendering is very card, so there is one of the following: No need to walk in VR, more lightweight. The designer rendered the 360-degree panorama, which is equivalent to the space actually seen is a sphere, and then use ps to optimize the spherical diagram, using the front-end language + krpano write code to achieve the logic.

The sixth step programmer programmer enters VR scene to carry on logic test and improve the content constantly.


After the seventh step of the test, it began to be revised until it was satisfactory.

Although these things sound complicated, this may still be a relatively simple kind of content production. In fact, in the future VR video, you may be a protagonist, or you may become a rabbit. You may be able to switch any character's perspective. The interaction is also possible. You can feel the sadness of the character more realistically, even want to help her, sitting next to the heroine crying with her, this is second only to the real life.

However, compared to this kind of macro concept, there are more practical problems to be solved: the equipment is expensive and the production cost is high; the editing problem is solved; the narrative mode of the shooting, the director's requirements and the storyline of how to unfold... ... With these practical problems, there is currently no more than 45 minutes of VR 3D immersive film shooting in the world.

OBD Connectors

We make OBD connector with terminal by ourselves, soldering type and crimping type are both available. Also 12V and 24V type. OBD1, OB2, J1939, J1708, J1962, etc. Also molded by different type, straight type or right-angle type. The OBD connector cables used for Audi, Honda, Toyota, BWM, etc. We have wide range of materials source , also we can support customers to make a customized one to replace the original ones.

OBD Connectors,Sae J1708 Connector,Sae J1939 Connector,OBD2 Diagnostic Connectors,Diagnostic Connector,Deutsch Diagnostic Connector

ETOP WIREHARNESS LIMITED , http://www.oemwireharness.com