Data Analysis 2021-2022, VR/AR Head Show will have a home installation rate of more than 10% in the US

Before the 2018 Game Developers Conference in March, organizer UBM released the sixth annual game industry status survey, which analyzed the ideas of 4,000 game developers. Although many developers may not be ready to use VR as the basis for their game development business, 33% of developers are "most interested" in VR headlines on all platforms, surpassing mobile platforms and even XboxOne (and OneX). interest of.

According to the survey of the Game Industry Status Survey in 2018, the commercial reality of the VR market does not seem to reach the number of critical users who can organically support medium or larger developers – obviously, compared to their current projects (19%). The number of people developing VR in the next project is small (15%).

Data Analysis 2021-2022, VR/AR Head Show will have a home installation rate of more than 10% in the US

But when it comes to the platforms that developers are most interested in (we look at the creative and design perspective, even though there is market suitability), most developers prefer VR, which beats mobile platforms (smart phones and tablets). XboxOne (and OneX) and other platforms. Only a few platforms with more "most interested developers" share are Nintendo Switch (36%), PlayStaTIon4 (and PS4Pro) (39%) and PC (59%).

It's great that developers are interested in the development of VR, but game development is an art, and it is also a business, and business can't just rely on passion; unless there is economic significance, those games that are interested in VR. It is difficult for developers to make a leap and bet on the next project. According to the survey, although most developers believe that VR/AR will achieve long-term sustainability, some people have lost hope:

Data Analysis 2021-2022, VR/AR Head Show will have a home installation rate of more than 10% in the US

In the past two years, there has been disagreement over the belief that VR/AR will achieve long-term sustainability, with 75% choosing “yes” and 25% “no”. However, only 71% of respondents said “yes” and 29% said “no” this year. They do not think VR/AR is a sustainable business.

When we asked the respondents what they thought would be when the VR/AR headline would have a home install rate of more than 10% in the US: the most common answer was 2021-2022, with a vote rate of 31%, followed by 2019-2020, the vote rate was 17%, followed by 2023-2034, with a vote rate of 15%.

USB Charger Socket

Function description

The socket is ordinary converter,with two output 5V2A power USB power supply at the same time,can be very convenient in use electrical appliances and recharge the equipment at the same time,such as digital products like Iphone Ipad,MP3,MP4 etc.The charge apply to full range of international AC output,no-load power consumption less than 0.3W,with short circuit,overload,over-voltage protection,can be convenient for your life and save more energy


Timer Control Time Adgustment

1.Press the power switch 1 time,the 1HOUR LED will light on.The Timer into ON mode,USB and control socket output ON .

2.Continuously press the power switch the LED light on,the Countdown mode and LED light on will cycle change from 1HR,2HR,4HR,6HR,8HR,10HR.

3.Choose you need countdown time mode,the mode LED will lighto on,start countdown until countdown time finish,the control output and USB change to OFF

4.Then the countdown is start,The Time indicate LED will from high to low auto change until Countdown finish off.

Failure analysis:

1.check whether the power supply connection is good

2.check whether the USB cable is loosen

Warning Note:

1.Use indoor and dry location ONLY

2.The load max does not exceed 15A 3600W

3.This product does not convert voltage please do not miss use DO NOT exceed the maximum loading of 3600 Watts 15A

4.Always have earth connection for safety reason

5.If in doubt please consult with a qualified electrician

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