For the FOVE team, they have come a long way. Their eye-tracking heads have landed on Kickstarter for crowdfunding early last summer. Today, the Japanese company finally opened up the pre-order of the first commercial product, FOVE 0. Its special discount price is $ 549, from today until 8 am on November 9 (local time), after which the price will rise to $ 599.
FOVE 0 supports a single quad high-definition OLED display with a resolution of 2560×1440 (1280×1440 for single eye), a refresh rate of 70 Hz, and a FOV of 100 FOV. Of course, there is still a certain gap between PC heads such as Rift and Vive. Both heads have a higher heart rate, slightly higher field of view, and better interpupillary distance (IPD) fitting. Dual monitor. However, FOVE features eye tracking, 120fps infrared eye tracking system. Experiments have proven that the tracking system is very accurate.
Eye tracking has always been the "next major breakthrough" for VR head-display technology. FOVE's eye tracking function can be used to handle many important tasks, including creating more realistic head images through eye mapping, and creating eye-based The user interface, but perhaps the two most important benefits are eye tracking technology that allows the head to simulate the depth of field, resulting in higher immersion and better gaze rendering capabilities. When gaze point rendering technology is combined with eye tracking, it can save a lot of computing power.
Yuka Kojima, FOVE's co-founder and executive director, said: “We think eye tracking is the next milestone in VR. We are very happy to be at the forefront of this technology.â€
Extended reading: Reading point of view rendering technology - the future of virtual reality heads
FOVE raised a total of US$480,000 in Kickstarter funds, and received investment from Samsung Ventures (undisclosed amount). They also participated in “River†with other “frontier technology†startups early last year. "Accelerator plan. However, the company did not receive major financial support until March of this year, completed a round of 11 million U.S. dollars in financing, and they were able to further develop their eye tracking headlines and hope to produce the world’s first commercially available Eye tracking VR head.
FOVE has released their SDK, allowing developers to integrate FOVE support into their Unity, Unreal, and CryEngine projects.
The company is now headquartered in San Francisco, USA, and they will present the final version of the headline at the Virtual Reality Developers Conference (VRDC) this week. It is reported that FOVE will use the experience including "Project Falcon" as a demo display.
FOVE 0 configuration
Display: Quad High Quality (WQHD) with a resolution of 2560 x 1440 and monocular 1280 x 1440
· Refresh rate: 70Hz
· Field of view: 90-100 degrees
Tracking sensors: direction tracking, positioning tracking
Eye tracking sensor: 120fps infrared eye tracking system × 2
· Weight: 520g
· Connection: HDMI 1.4 / USB 3.0 / USB 2.0
·Accessories: Positioning tracking camera, face ring
Minimum hardware requirements
Operating System: Windows 8.1 64-bit, Windows 10 64-bit
CPU: Intel Core i5-4590 or later
GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or later
· RAM: 8GB or more
Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2
Pre-order purchases will be sent to the following countries and regions: China, Australia, Austria, Belgium, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Japan, Luxembourg, Netherlands, Norway , Poland, Portugal, South Korea, Spain, Sweden, Switzerland, Taiwan, United Kingdom and United States.
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