Oculus pushes VR one machine next year for universal VR operation

Oculus recently announced that it will launch a brand new VR camera with a price of only $200 (about 1351 yuan) in 2018. No need to connect a mobile phone or PC, not only is the price very user friendly, but will also have its own application store. The acquisition of Oculus's Facebook appears to be a big game in the next round.

Looking back at Oculus, who recently made frequent moves, first announced a limited-time promotion for $399, followed by a further announcement that the package price would permanently drop to $499. It is not difficult to find that Oculus is making a very important stumbling block to eliminate VR's popularity, that is, price.

Not only that, this $200 VR is a product that further explains Facebook's ambitions, and its positioning is also very obvious: an entry-level headshot aimed at bringing VR into mainstream audiences.

This VR machine solves three major problems that currently hinder VR adoption:

1. With market competitive prices, most consumers can afford it. After all, high prices are a big factor hindering purchases. According to a survey released by Newzoo last year, only 21% of Americans are interested in buying more than $600 VR products in the next six months. However, whether it is the $400 Oculus Rift or the $800 HTC Vive, you still need to connect a high-end PC to run smoothly.

2. One-stop content app store. With heads, it's no use to allow users to consume, right? According to 17173VR, Oculus is developing a one-stop application platform for the new VR all-in-one. Simply put, it's similar to Apple's Appstore.

3. The development of ecologically sound. Oculus is likely to open the prototype of this all-in-one to content developers in October this year so that it can be ready in advance for the next year. This will encourage developers to focus on developing content that is compatible with the new Oculus devices, which will further expand the developer ecosystem.

By providing such a VR machine that everyone can afford, Facebook can lay the foundation for the future VR head-display market. As mentioned above, the all-in-one machine solves the three major problems of VR currently. If these barriers can be successfully eliminated, it is very likely that other VR device makers will be stimulated to follow suit, which will further promote VR adoption.

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