Overcome fear of death Wear VR to experience

Researchers tried to use VR to overcome human fear of death. In the experiment, they bypassed the drowsy feeling of death, but let the people involved in the experiment experience the soul out of it and feel the feeling that the soul is out of the body after death, thus allowing people to love life better.

Thirty-two women were sitting in a room with VR helmets on their heads.

Later, the researchers controlled the virtual environment and induced these women to feel that the ball was touching the body. At this time, the device installed on their elbows and knee joints really vibrated. When the subject gradually adapts, the researchers will change their perspective from the first person to the third person, that is, the subject examines himself from a third party, as if the "soul out" people stay in the air to see Like yourself.

This is a researcher at the University of Barcelona in Spain, using VR to overcome human fear of death. They bypass the dreadful feeling of dying, but let the people involved in the experiment experience the soul out of it and feel the feeling that the soul is out of the body after death, thus alleviating people's fear of death.

At present, this research result has been published online in the "Public Science Library Comprehensive" magazine.

Out of Soul Reduces Fear of Death

After the relevant test is completed, each subject will receive a questionnaire. Some of the questions are about their views on the fear of death. Researchers report that this experience has significantly reduced the subject’s fear of death.

“The study of letting people experience death through virtual reality is of great significance, especially for people with depression and even depression,” said Li Wei, a research fellow at the 100-person program of the Department of Psychology and Behavioral Science at Zhejiang University. The journal of the Chinese Science Journal said in an interview.

In modern society, depression caused by stress, personality, etc., is more and more common in people. Serious people will feel self-inflicted. And these people need to relieve their inner struggle by understanding life.

“Some people are prone to negative emotions when dealing with some minor conflicts. But in reality, most people are unaware that they are not far away from death, and that those unimaginable trivia cannot be compared with life.” Li Wei stressed that "If we experience death in a virtual environment, they will have different views on life."

“But the way the soul goes out is not equal to experiencing death.” Li Wei added that this is only a third perspective of his activities, because the painful feelings of people on the verge of death are currently impossible to simulate with VR.

Wu Dongdong, an associate researcher at the Institute of Optoelectronic Information Technology and Color Engineering of the Institute of Optoelectronics, Beijing Institute of Technology, also believes that the virtual reality technology has been improved. Basically, the scene can be constructed according to needs, but it cannot reach the complete real feelings. “If the perfect score is 100 points, I gave 80 points to the current level of virtual reality restoration."

In addition to the fact that the death experience is not true enough, Li Wei believes that the sample size of this experiment is relatively small and is mainly judged by a scale. “So subjective information is relatively large, which means that there are many factors that interfere with experimental results and it is difficult to draw convincing results. in conclusion".

VR emerges

It is an indisputable fact that VR holds a place in the field of psychology, especially in the treatment of autism, depression, fear of heights, motion sickness and other diseases.

Psychologists and computer scientists at University College London (UCL), the University of Barcelona in Spain, and the University of Derby in the United Kingdom have published a study that proposes psychotherapy using virtual reality technology to enhance self-compassion. In the course of the experiment, the subjects will be transformed into pacifiers, pacifiers, and third-person perspectives. The results of the study show that women returning to the appeasement process from the perspective of virtual children will become more sympathetic to self-compassion; At the same time, their level of self-criticism will also be significantly reduced. Women who use the third person perspective to retrospect the appeasement process will also reduce self-criticism, but they will rarely improve self-compassion.

There are also researchers in the study of anxiety relief that allow participants to enter a room equipped with virtual reality devices, or interact with virtual people for dinner, chat or other exchange activities, or to allow subjects to sit in a comfortable chair Above, open the device, let the patient feel into a new, peaceful environment, such as the beach. However, if patients have more severe symptoms, they need to cooperate with the guidance of the psychiatrist, thereby alleviating psychological anxiety.

The team led by Weng Dongdong also tried to do psychology and VR-related research. “The psychological relief research we are doing now is the safest part of VR and psychology research.” Last year, Weng Dongdong and her colleagues developed the VR psychological soothing device that flew into space with the spaceship Shenzhou 12 and was in space. The task of relaxing to the astronauts was completed.

Clinical studies are not included in the plan yet

Of course, it is also because of the "reality" of virtual simulation technology that researchers have become cautious in the treatment of mental illness.

After Li Zhen was invited back by the 100-person plan, he also engaged in research in this area. “In fact, the application of virtual technology to psychology itself is very promising. Although the construction of the scene takes time and money is needed, because people with different mental illnesses need to build different scenarios, but the maintenance costs and use costs are minimal, only need to be based on individuals. The needs of the fine-tuning can be." Li Wei said that some of the scenes can not be achieved in the real scene, can be done in a virtual environment.

But realistically speaking, the use of virtual reality technology in psychology and clinical fields is still far from the international comparison.

“Now much research on VR and psychology is focused on scientific research.” Li Wei said that because the approval system for clinical treatment methods in China is strict, and once the simulation environment causes discomfort to the subjects, the responsibility is also difficult to determine. Is the discomfort caused by the subject itself or is it due to virtual technology?

In addition, Weng Dongdong also believes that the barriers between domestic disciplines are too deep, there are few talents in the interdisciplinary field between psychology and VR, so domestic research has only just begun.

"More importantly, even though virtual reality technology can be used as a special drug to treat mental illness, the timing and dose of use need to be controlled by professionals, otherwise it may not achieve the expected results." Weng Dongdong suggested that psychological Doctors also need to learn more about the practical applications of multi-learning VR and conduct in-depth research on the timing and usage of treatment.

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